Tencent’s annual and quarterly results miss estimates amid weaker video gaming sales

For the full year, Tencent posted a net income of 115.2 billion yuan, down 39 per cent from 2022 and missing expectations of 123.5 billion yuan. Annual revenue grew 10 per cent to 609 billion yuan, slightly below analysts’ estimates of 612.7 billion yuan.

Pony Ma Huateng, founder, chairman and CEO of Tencent. Photo: Handout

The Shenzhen-based company proposed the payment of a final dividend of HK$3.4 per share for 2023, up 42 per cent from 2022. It said it intends to at least double the size of its share repurchases from HK$49 billion in 2023 to over HK$100 billion this year.

Tencent is navigating macroeconomic and regulatory uncertainties amid China’s slow post-pandemic recovery.

At an annual meeting in January, Ma urged employees at the 26-year-old company to search for new opportunities in its video gaming and social media operations, calling on WeChat to grow because “an old tree should put forth new buds”, and asking the gaming business to step up international expansion.

Fourth-quarter revenue from Tencent’s value-added services, comprising the firm’s video gaming and social media businesses, came in at 69 billion yuan, down 2 per cent.

Video game sales, traditionally Tencent’s strongest revenue driver, declined 3 per cent in the domestic market while rising 1 per cent overseas, reaching 27 billion yuan and 13.9 billion yuan, respectively.

The slump in the domestic market is due to decreased contributions from its flagship titles Honour of Kings and Peacekeeper Elite, the company said.

A train passenger in China plays Tencent’s popular Honour of Kings online game. Photo: AP Photo

In contrast, Tencent’s quarterly revenue from online advertising grew 21 per cent to 29.8 billion yuan, helped by recovery in demand from clients in internet, healthcare and other industries, as well as robust sales from Video Accounts, the short-video section within WeChat.

User time spent on Video Accounts more than doubled last year, according to Tencent.

Fintech and business services were another bright spot, with fourth-quarter revenue growing 15 per cent to 54.4 billion yuan.

Tencent’s shares closed at HK$288.8 on Wednesday ahead of the earnings announcement, up 1.33 per cent.

The stock has fluctuated after the Chinese video gaming regulator proposed last December to restrict spending in games, triggering a market sell-off in the sector. Sentiment improved after mainland authorities withdrew the plan and approved more new video games than usual.

Tencent was granted a licence in January for a mobile game developed in collaboration with the NBA.

A Wechat Pay QR payment code seen at a news stand in Beijing. Photo: AFP

The regulatory outlook for China’s internet sector is expected to stabilise in 2024, with the since-retracted gaming rules in late 2023 unlikely to pose a material impact to Tencent, according to a research note by Bloomberg Intelligence this week.

“Beijing remains broadly supportive of the internet sector … viewing Tencent and its peers as stalwarts of China’s economic growth,” analysts Robert Lea and Jasmine Lyu wrote.

But heightened competition in the video gaming sector could weigh on Tencent’s future growth, according to Shawn Yang, senior equity analyst at consultancy Arete Research.

“Tencent currently holds the largest gaming market share in China, [but] with batches of new games from various genres being introduced to the market, it remains to be seen whether these new additions will cannibalise the share of some of Tencent’s popular legacy games, such as Honour of Kings and Peacekeeper Elite,” Yang said.

Tencent’s recent acquisitions and investments are expected to facilitate the development of high-quality, domestically produced titles, according to Zhang Shule, gaming industry analyst at CBJ Think Tank.

“This will also enable the firm to introduce new titles that are on par with its popular Honour of Kings and Peacekeeper Elite,” Zhang said, adding the company is poised to become a prominent developer of premium games, in addition to being a top earner in the video gaming industry.

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